Deepstream VR is creating virtual reality games and tying them up with biofeedback sensors to develop experiences which help patients surmount pain. This has the potential to not only reduce pain effectively but also reduce opioid addiction.
virtual reality
VR With Obvious Value
Medical Realities: an educational platform that leverages VR to improve surgical training
Facebook VR Strategy – Platform Or Hardware?
Facebook entered the early stage of virtual reality market in 2014 by acquiring Oculus VR at $2 billions. Thanks to the rise of 5G in late 2010’s to early 2020’s, VR will evolve beyond the gaming market. There will […]
zSpace: The Ultimate Learning Experience
Virtual Reality Learning Experience – But at What Price?
NVIDIA: The future Nokia of PC gaming?
How does a hardware incumbent avoid going the way of Nokia as VR takes over?
IDEO: Getting Closer to the Customer Through Virtual Reality
IDEO, a pioneer in design thinking, employs ethnographic research as an essential part of its new product, service, and experience design process. Ethnographic research has many benefits, but it's not without its challenges. How will using VR help the firm overcome some of these obstacles inherent in this type of research?
Bravemind: Using Virtual Reality to Treat PTSD
Bravemind demonstrates how virtual reality can transform mental health treatments through its innovative PTSD exposure therapy system.
Guggenheim & Google: Museums embrace the virtual reality medium
The Guggenheim Museum partners with Google to provide a virtual field tour of the museum.
Wayfair: Using AR and VR for Furniture Visualization
Wayfair Next is using AR and VR to accelerate the shift of home goods to e-commerce by exploring new forms of product visualization.
Marxent Lab’s VisualCommerce : Changing the Classic Retail & Manufacturing Game
Visual Commerce has changed the way retail and manufacturing companies market their producst and has opened a plethora of industries that can leverage digital products in enhancing their value proposition