The COVID-19 epidemic has affected every organization in the world, and Harvard Business School itself is no exception. As this pandemic could last for years, what else should HBS do to survive this storm and potentially come out stronger.
VR
Warner Bros: Can a Traditional Hollywood Studio Become a Major Player in VR?
As new and better VR technologies are developed, Hollywood studios are scrambling to create high quality content for VR platforms. Over the past couple of years, Warner Bros. in particular has experimented with creating VR content for a number of […]
AR/VR, Bloomberg and Financial Services
Compared to other industries, applications of AR/VR in financial services are few and far in between. Below I will give a quick overview of the applications, their challenges, opportunities and zoom in on my former employer, Bloomberg, and its experiment […]
da Vinci Xi – Surgical System: Advancement of minimally invasive surgery
Application of virtual reality in medical surgical practice
The VOID: is this real life?
In-real-life (IRL) gaming experience powered by VR taking you beyond reality.
Mindshow: Create your own animated VR movies
Content creation platform for VR, where users choose the characters and scenes, and bring them to life with their voice and gestures.
Psious – Using VR exposure therapy to overcome fears & anxiety disorders
Psious is a behavioral health technology company. Founded in 2013, it provides a virtual reality platform – Psious Toolsuite – aimed at improving mental health treatment through SAAS offering.
Labster – teaching lab experiments in VR
Labster is redefining how students learn and experience science. Through immersive VR and gamification, Labster recreates a virtual lab, saving millions of dollars for schools and universities worldwide.
Matterport: Cool Product, Funky Business
Matterport creates awe-inspiring immersive 3D experiences in VR but struggles to hone in on the right business.
Jaunt – Making the Shift from Product to Platform in VR
High end VR camera company looking to make the shift from product to platform for content creation and distribution