NVIDIA is well-positioned to benefit from the early modularization we see in the AR and VR industry. Think “NVIDIA inside.”
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Bravemind: Using Virtual Reality to Treat PTSD
Bravemind demonstrates how virtual reality can transform mental health treatments through its innovative PTSD exposure therapy system.
Guggenheim & Google: Museums embrace the virtual reality medium
The Guggenheim Museum partners with Google to provide a virtual field tour of the museum.
Augmedix: Humanizing Healthcare Through Google Glass
Augmedix is using Google Glass and its own remote scribe service to humanize the doctor / patient relationship
Wayfair: Using AR and VR for Furniture Visualization
Wayfair Next is using AR and VR to accelerate the shift of home goods to e-commerce by exploring new forms of product visualization.
Visionary or cross-eyed? Why Google Glass never lived up to the hype
Glass was discontinued less than 3 years after its unveiling.
Lessons from an early AR debacle.
Marxent Lab’s VisualCommerce : Changing the Classic Retail & Manufacturing Game
Visual Commerce has changed the way retail and manufacturing companies market their producst and has opened a plethora of industries that can leverage digital products in enhancing their value proposition
Penrose Studios: The Pixar of VR?
Penrose Studios wants to be known as the Pixar of VR animated content. It has a good start, but will it capitalize on its first mover advantage?
Get in the Game: How the NBA Uses VR to Offer Fans an Immersive Viewing Experience
It’s no secret that content producers everywhere are searching for ways to attract eyeballs and dollars. By embracing virtual reality technology in a strategic way, the NBA is testing a new content delivery method while simultaneously giving fans a unique and innovative basketball viewing experience.
MEL Science: VR in Science Education
MEL Science has integrated VR with the chem lab – but can they become the VR platform for education?