I’m not a huge fan of consumer wearables. In fact, I think most of them are kind of stupid, because they rarely have a unique use case and the redundancy drives me crazy. Like why do I need to wear […]
Hardware
Netflix – Getting Smarter Everyday
Netflix exhibits both direct and indirect network effects through its recommendation engine, content acquisition process, and enabling devices.
Strivr: Revolutionizing Sports from Behind-the-Scenes
Strivr Labs brings Oculus Rift to professional sports
Vertical Integration Maximizes Creativity and Profit at Audible
The near market monopoly enjoyed by Amazon/Audible demonstrates the ability of vertically integrated media companies to maximize value for the customer
Rockwell Automation : Leading Digitization in Manufacturing
Rockwell Automation : Leading Digitization in Manufacturing
Eseye: A Game Changer in the Digital World
Eseye, an M2M technology and service provider, is changing the game in the digital world
How Little Roku Dethroned the Big Apple… But Can They Stay On Top?
Roku’s open platform, close relationship with Netflix, and seamless user experience catapulted them to King in the U.S. But will they persist?
Facebook’s bet on mobile
In 2012 Facebook became a “mobile-first” platform. By betting on mobile, Facebook created value for its users and increased its ad value capture, positioning itself to compete against Google.
The Sonos Platform is Greater than Software or Hardware
Sono's platform has made its hardware more valuable – not less – over time.
Barnes & Noble: Playing the Digital Game All Wrong
By now, many of us have forgotten that Barnes & Noble attempted to compete against the likes of Apple and Amazon in the e-reader/tablet market with their ill-fated Nook. Barnes & Noble invested significantly in R&D and actually produced some great devices, so why did they fail? In hindsight, it’s easy to see that Barnes & Noble was playing the digital game all wrong.