Fans (and everyone else) are desperate for live entertainment – can the MLB set the stage for using digital options to bring sports back to a post-COVID world? Even more, can this model be used to not just solve logistical issues and plug revenue gaps in response to the crisis, but also create new opportunities for growth and success into the future?
Entertainment
Nintendo COVID Gains Hampered by Ring Fit Adventure Strategy
Nintendo Switch has benefitted from increased demand due to COVID-19, but title-specific strategy hamstrings short- and long-term growth and sustainability.
Evo theaters: Social distancing and watching movies
With worldwide drop in movie theater business due to COVID-19, EVO Entertainment quickly shifted its business model from closed physical theaters to open air drive-in theaters in its parking lots. Alongside, it also delved into grocery delivery services to expand its revenue streams at this time.
“Mickey in the Middle of It”
Almost 100 years of Disney magic is about to fight its biggest battle yet, and the digital experience could be the golden ticket.
Improving Representation in Media through Machine Learning
Disney and Universal partner with Geena Davis Institute on Gender in Media to use AI to improve representation in development process.
How Groupon failed Ali Wong, but Netflix saved her
The comedian Ali Wong is an example of the damage Groupon can have as a platform to the business of start-up entertainment, but also shows the marketing prowess of Netflix in this respect.
Pandora Media – from winner to loser – and back?
What went wrong at the once most popular online music streaming service? What did Pandora miss? And is there a chance for a comeback?
Why Netflix is winning the entertainment battle
Why the rise of Netflix has changed the landscape in the entertainment industry for producers distributors and consumers of content, and what has been Netflix competitive advantage that enabled it to disrupt a 100 year old industry.
A Storm is Coming for Blizzard Entertainment
Blizzard struggles to innovate even though it boasts a high profile lineup of gaming franchises. As the competition heats up with new entrants from Apple and Google, Blizzard is not set up to survive for long.
China Literature: Winner in Content Creation
Company Overview China Literature is the leader in the online literature market in China. It is an online platform that connects writers and readers. As of June 30, 2019, China Literature had approximately 8 million writers, 12 million online literary […]